Large City: Fifkí-g̈itëyê Îè

Fifkí-g̈itëyê Îè

Fifkí-g̈itëyê Îè
Example Iron Elvish architecture.
StateUnion of Engineers
ProvenceSshaumerilel County
RegionSē̂ned Erër Savannah
Founded1346
Community LeaderCity Manager Zimzun
Area270 km2 (108 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5932 m (19461 ft)
Average Yearly Precipitation185 cm/y (72 in/y)
Population64273
Population Density238 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameFifkí-g̈itëyê Îè
Pronunciation/lyn/ /g̃iˈtëjɘ/
Direct Translation[Propername] [elevation]
Translation[Not Yet Translated]

Fifkí-g̈itëyê Îè (/lyn/ /g̃iˈtëjɘ/ [Propername] [elevation]) is a temperate Large City located in the Sshaumerilel County of the Union of Engineers.

The name Fifkí-g̈itëyê Îè is derived from the Wood Elvish language, as Fifkí-g̈itëyê Îè was founded by Zimzun, who was culturaly Iron Elvish.

Climate

Fifkí-g̈itëyê Îè has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Fifkí-g̈itëyê Îè receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Fifkí-g̈itëyê Îè covers an area of nearly 270 km2 (108 mi2), and an average elevation of 5932 m (19461 ft) above sea level.

Overview

Fifkí-g̈itëyê Îè was founded durring the early 14th century in fall of the year 1346, by Zimzun. The establishment of Fifkí-g̈itëyê Îè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zimzun struck deals with nearby nations and communities to establish Fifkí-g̈itëyê Îè as a prison colony.

Fifkí-g̈itëyê Îè was built using the conventions of Iron Elvish durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fifkí-g̈itëyê Îè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fifkí-g̈itëyê Îè is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Fifkí-g̈itëyê Îè, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Fifkí-g̈itëyê Îè's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Fifkí-g̈itëyê Îè shows Fifkí-g̈itëyê Îè as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Fifkí-g̈itëyê Îè places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Fifkí-g̈itëyê Îè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fifkí-g̈itëyê Îè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fifkí-g̈itëyê Îè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fifkí-g̈itëyê Îè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fifkí-g̈itëyê Îè's parks.

Fifkí-g̈itëyê Îè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fifkí-g̈itëyê Îè.

Fifkí-g̈itëyê Îè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fifkí-g̈itëyê Îè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fifkí-g̈itëyê Îè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fifkí-g̈itëyê Îè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fifkí-g̈itëyê Îè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fifkí-g̈itëyê Îè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fifkí-g̈itëyê Îè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fifkí-g̈itëyê Îè's public wards, blessings, and other arcane systems.

Fifkí-g̈itëyê Îè has an Scientific Academy which provides higher education in the natural sciences.

Fifkí-g̈itëyê Îè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fifkí-g̈itëyê Îè's grid is powered by hydrogalvanic generators.

Fifkí-g̈itëyê Îè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fifkí-g̈itëyê Îè has a first rate hospital which caters to anyone in need of long term medical care.

Fifkí-g̈itëyê Îè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fifkí-g̈itëyê Îè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fifkí-g̈itëyê Îè's natural decorations nor waterways.

Fifkí-g̈itëyê Îè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fifkí-g̈itëyê Îè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fifkí-g̈itëyê Îè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fifkí-g̈itëyê Îè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fifkí-g̈itëyê Îè's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Fifkí-g̈itëyê Îè there is no wind.

The Dvorovoi near Fifkí-g̈itëyê Îè are known to be a mutant strain of the creature.

Fifkí-g̈itëyê Îè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Abjuration energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 129
  • Farmers: 183
  • Farm Laborer: 321
  • Hunters: 200
  • Milk Maids: 164
  • Ranchers: 86
  • Ranch Hands: 181
  • Shepherds: 194
    • Farmland: 261591 m2
    • Cattle and Similar Creatures: 16068
    • Poultry: 192819
    • Swine: 12854
    • Sheep: 642
    • Goats: 128
    • Horses, Mounts, and Beasts of Burden: 6427

Craftsmen

  • Arms and Toolmakers: 131
  • Blacksmiths: 136
  • Bookbinders: 78
  • Buckle-makers: 88
  • Cabinetmakers: 146
  • Candlemakers: 229
  • Carpenters: 181
  • Clothmakers: 189
  • Coach and Harness Makers: 69
  • Coopers: 156
  • Copper, Brass, Tin, Zinc, and Lead Workers: 92
  • Copyists: 63
  • Cutlers: 53
  • Fabricworkers: 128
  • Farrier: 414
  • Furriers: 41
  • Glassworkers: 194
  • Gunsmiths: 129
  • Harness-Makers: 61
  • Hatters: 122
  • Hosiery Workers: 46
  • Jewelers: 70
  • Leatherwrights: 169
  • Locksmiths: 63
  • Matchstick makers: 97
  • Musical Instrument Makers: 100
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 94
  • Plasterers: 88
  • Pursemakers: 108
  • Roofers: 67
  • Ropemakers: 63
  • Rugmakers: 60
  • Saddlers: 119
  • Scabbardmakers: 132
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 63
  • Soap and Tallow Workers: 210
  • Tailors: 329
  • Tanners: 82
  • Upholsterers: 93
  • Watchmakers: 86
  • Weavers: 173
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 45
  • Beer-Sellers: 83
  • Booksellers: 103
  • Butchers: 153
  • Chandlers: 153
  • Chicken Butchers: 181
  • Entrepreneurs: 63
  • Fine Clothiers: 153
  • Fishmongers: 173
  • Florists: 38
  • Potion Sellers: 108
  • Resellers: 238
  • Spice Merchants: 86
  • Wine-sellers: 128
  • Wheelwright: 98
  • Woodsellers: 60

Service workers

  • Bakers: 428
  • Barbers: 313
  • Coachmen: 91
  • Cooks: 257
  • Doctors: 135
  • Gamekeepers: 103
  • Grooms: 56
  • Hairdressers: 221
  • Healers: 186
  • Housekeepers: 183
  • Housemaids: 292
  • House Stewards: 200
  • Inns: 61
  • Laundry maids: 114
  • Maidservants: 221
  • Nursery Maids: 126
  • Pastrycooks: 238
  • Restaurateur: 257
  • Tavern Keepers: 247

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 61
  • Chemical Workers: 36
  • Coal Heavers: 133
  • In-Town Couriers: 146
  • Long Haul Couriers: 139
  • Dockyard Workers: 126
  • Gas Workers: 31
  • Hay Merchants: 55
  • Leech Collectors: 181
  • Millers: 149
  • Miners: 149
  • Oilmen and Polishers: 94
  • Postmen: 142
  • Pure Finder: 82
  • Skinners: 183
  • Sugar Refiners: 36
  • Tosher: 102
  • Warehousemen: 238
  • Watercarriers: 135
  • Watermen, Bargemen, etc.: 200

Skilled Laborers

  • Accountants: 87
  • Alchemist: 102
  • Clerk: 126
  • Dentists: 65
  • Educators: 181
  • Engineers: 95
  • Gardeners: 64
  • Mages: 47
  • Plumbers: 72
  • Pharmacist: 75
  • Professors: 28
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 88
  • Civil Clerks: 146
  • Civic Iudex: 69
  • Consultants: 42
  • Exorcist: 142
  • Fixers: 78
  • Kami Clerk: 117
  • Landlords: 135
  • Lawyers: 77
  • Legend Keepers: 114
  • Militia Officers: 494
  • Monks, Monastic: 221
  • Monks, Civic: 200
  • Historian, Oral: 149
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 153
  • Priests: 247
  • Rangers: 90
  • Rat Catchers: 99
  • Scholars: 100
  • Spiritualist: 121
  • Slayers: 35
  • Storytellers: 233
  • Military Officers: 247

Cottage Industries

  • Brewers: 189
  • Comfort Services: 214
  • Enchanters: 73
  • Herbalists: 72
  • Jaminators: 214
  • Needleworkers: 238
  • Potters: 107
  • Preserve Makers: 214
  • Quilters: 93
  • Seamsters: 338
  • Spinners: 200
  • Tinker: 69
  • Weaver: 169

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 103
  • Costumers: 39
  • Dancers: 74
  • Drafters: 42
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 63
  • Musicians: 200
  • Painters, Art: 32
  • Playwrights: 69
  • Sculptors, Art: 54
  • Wood Carvers: 221
  • Writers: 238

Produce Industries

  • Butter Churners: 194
  • Canners: 178
  • Cheesmakers: 247
  • Ice Merchants: 28
  • Millers: 128
  • Picklers: 107
  • Smokers: 81
  • Stockmakers: 72
  • Tobacconists: 98
  • Tallowmakers: 156

24199 of Fifkí-g̈itëyê Îè's population work within a Foundational Occupation.

35575 of Fifkí-g̈itëyê Îè's population do not work in a formal occupation, but do contribute to the local economy. 4499 (7%) are noncontributers.

Points of Interest

Fifkí-g̈itëyê Îè is known for its unusual rock formations.

POI

History

Fifkí-g̈itëyê Îè used to be much richer, but something happened in the last (9909 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Fifkí-g̈itëyê Îè's local festivals commemorates this miracle.

History